My passion is for next-generation storytelling and emergent technologies. I work closely with creative teams to ideate, develop, and execute on projects that push the boundaries of story and interaction. Through my work, I explore our rapidly evolving media landscape, engaging audiences with immersive, dynamic experiences.
HIGHLIGHTS
20+ years of professional experience
Futurist focused on immersive content
Collaborative leadership style
Able to work in groups or individually
Emmy® Award winning creative for VR
Multiple CSA, FWA, and FITC awards
Experienced in many forms of media
Avid lecturer, presenter, and academic
Multilingual: English, Deutsch, Français
Able to work in Canada and the EU
Tabletop gaming is my jam
Generally a positive and likeable person
SKILLSET
CREATIVE Story Development, World-Building, Scriptwriting, Narrative Design, Art Direction, UI/UX Design, Digital Marketing, Directing & Cinematography, Editing, Audio Editing, Video Editing, Game Development, Branding, Typography, Layout, Print Design, Illustration, Animation, FX Design, 3D Modeling, Digital Streaming
INNOVATION Emerging Technology, Physical and Digital Prototyping, Design Thinking, Agile Process, Research & Analysis, Brainstorming, Concept Development, Immersive Media, VR/AR, Metaverse Development, Prompt Engineering, AI Generative Art, Virtual Production, Integrative Content Creation, Technical Studio Design
MANAGEMENT Design Strategy, Business Development, Strategic Planning, Partnerships, Project Management, Digital Marketing, Experiential Content, Market Research, Resource Management, Team Mentorship, Asset Management
SOFTWARE Adobe Creative Suite, Photoshop, Illustrator, InDesign, After Effects, Audition, XD, Premiere, Microsoft Office, Keynote, Figma, Jira, ClickUp, Notion
EXPERIENCE
Manager, Museum Technology - Ingenium, 2022 - Present
Co-Founder & Studio Creative Director - Winter Projects, 2018 - Present
Speaker & Presenter - various organizations and events, 2014 - Present
Program Director & Assistant Professor - Toronto Metropolitan University, 2021 - 2022
Media Lecturer - Toronto Metropolitan University, 2018 - 2021
Writer, Director, and Game Designer - freelance, 2017 - 2022
Creative Director - Secret Location, 2014 - 2017
Senior Art Director - Secret Location, 2011 - 2014
Senior Art Director - Real Interactive / 6 Degrees, 2009 - 2011
Interaction Designer - various studios & agencies, 2001 - 2009
Course Instructor - Algonquin College, Animation & Graphic Design, 2002 - 2005
Animator, Effects/Prop Designer, and Layout Artist - freelance, 1996 - 2001
Game Designer & Animator - various indie game studios, 1998 - 2000
CLIENTS
TV/FILM & DIGITAL Warner Brothers, PBS, Syfy International, FOX TV, Nickelodeon, Disney XD, Paramount Television, NBC/Universal, CBS, National Film Board of Canada, MTV, TVOntario, CBC, Nelvana, YTV, eOne, Corus, CTV, Shaw, Canal+, Teletoon, Cinar, Digital Howard, Insight Productions, Ellipse Animation, Cactus Animation, Paragon Entertainment, Funbag Animation, Amberwood Entertainment, Fathom Film Group, Dynomite Animation, Taza Media, Decode Entertainment, Helix Animation, Lacewood Animation, Borealis FX
GAMES Sony Computer Entertainment, Hasbro Interactive, WorldGaming, Dark Slope Studios, Artech Studios, Buzzcut Entertainment, NMERSO, Relish Interactive, Yellow Bear Studios
EXPERIENTIAL Canadian War Museum, National Gallery of Canada, Ivanhoe-Cambridge, Cineplex
PRODUCT PepsiCo, Unilever, Nestlé, Fisher-Price, Becel, Knorr, Kinder Chocolate, Orville Redenbacher, Irish Spring, Schick, Clorox, Hidden Valley Ranch, Brita
SERVICE National Research Council, IDEO, World Wildlife Fund, NAVCANADA, Global Affairs Canada, Health Canada, BMO, Canadian Improv Games, Canadian Automobile Association, Integrated Bureau for Engineering & Consultations, Raising The Village, Citibank, Critical Mass, Canadian Tire, Tourism Ottawa, Pearson Education, Algonquin College
EDUCATION
MA in Digital Media - Toronto Metropolitan University, 2020 (4.190 GPA)
Interactive Media Design - Algonquin College, 2003 (Diploma w/ Honours)
Classical Animation - Algonquin College, 1996 (Diploma w/ Honours)
BFA in Fine Arts - Ottawa University, 1994 (inc)
RESEARCH INTERESTS
DYNAMIC NARRATIVE I am interested in the future of storytelling, and how audiences will interact with engaging AI-driven narratives in VR/AR. Pulling from my lifelong experiences with tabletop role-playing games and improvisational theatre, my research covers immersive experiences—both digital and in-person. This led to the presentation of a paper at the 16th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction in Daejeon, Republic of Korea.
AI GENERATED ART I am currently researching the impact that generative art tools and algorithms can have on the creative industries—from concept design to production.
ESPORTS Through my research, I helped to develop the esports hub at Toronto Metropolitan University, and have explored how integrative content creation on Twitch and YouTube have led to the dominance of Gaming Video Content (GVC) as a driving force in marketing for the industry.
LANGUAGES
English (native), German (native), French (intermediate), Arabic (beginner)