Be it location-based, in-app, or online, I design immersive experiences for a variety of international clients. With a focus on dynamic, collaborative storytelling and visual design I work with emerging technologies to drive innovation in how audiences interact with—and are engaged by—our content.
FEATURED
PROJECTS
DAMAGED ARG
An alternate reality game that pulls the audience into a grim and gritty world of hackers and serial killers through a remotely accessed desktop, SMS, email, and a chatbot experience.
HALCYON VR
A hybrid VR/TV series that takes players into a simulated crime scene and allows them to uncover new evidence for themselves, adding greater context to the TV mini-episodes.
SLEEPY HOLLOW VR
A mix of physical installation at SDCC and virtual reality experience (the first Emmy® for VR) that pits the audience against the headless horseman himself—with predictable results!
KEYNOTES & WORKSHOPS
Based on my work in emerging content platforms, I have accrued considerable speaking experience. I’ve been invited to speak at international conferences and summits, and have developed workshops for studios, organizations, and companies invested in the future of storytelling and entertainment.