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With over fifteen years of experience in developing immersive digital and interactive experiences across VR, LBE, and game design, I combine a deep passion for gaming with expertise in narrative design, team leadership, and innovative storytelling to deliver engaging, inclusive, and technically advanced projects.
With a focus on collaborative & dynamic design I work with emerging technologies to drive innovation in how audiences interact with—and are engaged by—my work.
FEATURED PROJECTS
An alternate reality game that pulls the audience into a grim and gritty world of hackers and serial killers through a remotely accessed desktop, SMS, email, and a chatbot experience.
A hybrid VR/TV series that takes players into a simulated crime scene and allows them to uncover new evidence for themselves, adding greater context to the TV mini-episodes.
An immersive VR horror game that fuses cosmic dread, body horror, and generational trauma into a haunting narrative driven by hand-tracking mechanics and unsettling exploration.
A VR installation that uses hand-crafted sets and archival family materials to guide participants through a generational story of immigration, loss, and recovery.
KEYNOTES & WORKSHOPS
Through my ability to captivate and educate, I have accrued considerable experience delivering keynote presentations and workshops at international conferences, where I’ve shares my perspective on interactive storytelling, the intersection of RPGs, improv theatre, and immersive media.
My talks emphasize how collaborative, player-driven storytelling can elevate digital experiences, providing both practical insights and thought leadership across the gaming, entertainment, and exhibition industries while connecting with diverse audiences and inspiring them to explore new creative approaches.
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